These four employees were key members of the Duke Nukem Forever team and led various aspects of development. Wiederhold's employment at Gearbox was already public knowledge. Update: Shacknews has learned that four of the employees named above-Brian Cozzens, Kyle Davis, Keith Schuler, and Charlie Wiederhold-are now working for Brothers in Arms series developer Gearbox Software. A Prey-like rebirth under a new developer supervised by 3D Realms may be a potential consideration, but descriptions from those close to Broussard suggest that he would be unlikely to approve such a direction.ģD Realms officials have been contacted for formal comment by Shacknews, but did not respond by press time. Some sources speculate that, unless major changes are made to the development process, the game may never see the light of day. The game has been revamped with new engines multiple times, further prolonging development time as game assets and levels have had to be rebuilt. Several sources have indicated that further information regarding these matters is expected next week.ģD Realms' George Broussard, who heads up the Duke Nukem Forever project, is known to hold a perfectionist attitude towards the game, which is in large part responsible for its many delays. Our sources indicate that while the game's team has reached a size of about 24-28 developers, recently it has been closer to 18, meaning these current departures may actually comprise a majority of the team. Notably, Schuler is a sixteen year veteran of Apogee and 3D Realms. Gearbox Software would like to make a special acknowledgment for the following intrepid developers who spent up to 10 years on the project at 3D Realms. Some of the former employees headed up crucial game systems such as physics, animation, and rendering. Apparently, up to ten major team members have left the company, with multiple departures having occurred as recently as within the past few days.ĭevelopers confirmed to have left 3D Realms since last December include Scott Alden, Will Bate, Brian Cozzens, Kyle Davis, Andy Hanson, Keith Schuler, and Charlie Wiederhold. Shacknews has learned from numerous reputable sources close to the game's development that, since approximately the end of 2005, 3D Realms has had something of an employee exodus. The many delays and long development history of 3D Realms' anticipated Duke Nukem Forever, first announced in April 1997, are well known to gamers, but it appears that at present the game may be undergoing even more troubles.
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